The Agility tests are designed to avoid asking for a fixed requirement from the player, thus giving the player the possibility to pass the test or continue an event depending only on his speed to press the buttons in the required order.
You have a few seconds before the first number appears, each number has a bar that represents the time remaining to identify the failure of that number. Then the next number will appear.
With less than level two Agility with a single failure the agility test is considered lost. With more than level two, one failure is allowed, i.e. with two failures the test is considered failed. In any case it is necessary to hit 4 numbers (marked in green) to pass the agility tests.
The remaining time will be longer the higher the player’s Agility level.
The mini-game based on the Dexterity skill is the lock picker. It is used to open doors in night events and to access other characters’ houses. In the future it will have other functions.
At the beginning of each mini lock pick game the opening area is randomly determined. The objective is to find the zone where the lock can be turned the most until it opens. Failing the zone will subtract life from the lock pick. When it reaches 0 the event will be considered as failed.
The higher the character’s Dexterity level, the less life the lock pick loses.
Cynthia’s missions are another way to earn extra money and improve your relationship with Cynthia, if the missions are successfully completed. You can also be penalized if you fail to meet the objective or if there’s too much damage.
To access these missions, you must have completed Cynthia’s Event 3.
This is a mini-game designed to earn money by placing bets against other Under Control players and the AI. The game consists of two sides at the moment. Which at the moment are not relevant.
How to Play:
Board: The board is split into two: the player’s side (blue) and the enemy’s side (red). Each side has three rows.
On each side there are three rows, represented as first row, second row and third row.
This card adds 9 points to the board of the player who casts it. It acts on the third line of the board and is a card with the Assassin ability. During the game you can press the white button below the number of each charge (i) to see the information of each charge.
Each card has a designated area where it acts. Within these 3 lines. Some cards also have abilities like for example:
Written by: Slusiom
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