The new version fixing the bugs of version 0.1.12A and adding the night events will be available in the next days. Attached is the list of changes since version 0.1.10A.
Reports:
According to users of the Android version of the game, the game ends up freezing. I think it has to do with some co-routine but at the moment I have not located the error.
I was planning to include an auto-save system later, but I’m going to put it in a fix version of this 0.1.13A so that Android users don’t lose their progress because of this bug.
New Features and Additions:
Guide included in the PC version to complete all events and other recommendations. (For the Android version you have the guide in my discord in the announcement section)
New system for night events. Now you can choose what you want to do from a menu and the next available events will progressively unlock.
Now all the people who contribute to the project during its development phase will have a place in the future credits and in a window that you will be able to see from the Menu in the Acknowledgements button.
All locations have schedules that must now be adhered to in order to access or remain.
Now you can view the available events and relive the discovered events from Mark’s room computer.
We have incorporated the ability to access the configuration options directly from the game. Now players do not have to go back to the main menu to make adjustments.
We have added a feature to the living room computer that allows players to view and repeat past events.
We have improved the game interface to display unfinished events. This includes scenes like Mark’s imaginations and night events.
We have incorporated a new night event at Cynthia’s House.
New location “Veronica’s House”.
New location “Cynthia’s House”.
New location “Mechanic’s Workshop”. (Not accessible due to an error in version 0.1.12A, coming soon)
New events available with Cynthia.
New event available with Dianne.
New events available with Veronica.
Possibility to get a free car in a new event (Cynthia 2).
New option to switch between 12/24 hour time formats.
New options for dialogue control, such as AUTO wait time or text writing time.
New resolutions available.
New audio manager to create different environments as needed.
New save slots added to save and load game progress.
Implemented a minigame based on the Agility level of the character.
Added new functions that recommend using abilities without obligation.
New lock opening mechanic based on the character’s Dexterity skill.
Added the possibility to visit two characters during the nights.
Karma system added to all characters.
We have added a map alert to easily identify where an event is available.
Added a button to view the main and secondary objectives in the upper main bar. This same button also displays the number of available events left to complete.
A large number of new elements have been added to the gallery.
Changes:
The opening hours of some locations have changed.
Complete redesign of the main menu.
Complete redesign of the save/load game window.
Redesign of the information panel in the game.
Redesign of the options panel in conversations.
Complete redesign of the protagonist’s personal computer in the room.
Redesign and optimization of the system for navigating between different locations on the map.
Changes in skills, experience, and levels.
Changes in the way some locations are discovered.
Changes in the order of some events.
Changes in Veronica and Tamara’s Karma system.
Changes in Tamara 2 event renders due to a character faction error.
Changes in the costs of traveling from one point to another in the city.
Improved reward system for Patreons.
Compression of hundreds of images to reduce the game’s total size and optimize performance.
Change in vehicle selling prices (25%).
Complete redesign of the Hall of Fame, showing names and avatars in order according to the contribution made to the project.
Complete redesign of the computer in the room.
Re-balancing of the points required to increase the work bonus in Pinger.
Corrections and Improvements:
Fixed a bug in Dianne’s Event that was incomplete in version 0.1.12A of the game.
Fixed a bug that occurred in windowed mode.
I have made several performance improvements and fixed issues with transitions that were causing problems for some players.
Fixed an issue in the update system that prevented seeing the new version available.
Fixed an audio error that caused the music to stop.
Fixed an error that caused nightfall to occur later on some days.
Fixed the incorrect start of several events.
Fixed an issue in the gallery that prevented closing an animation.
Fixed an error in the information displayed during skill training.
Fixed an error on the map where the day or night was not updated according to the time.
Fixed an issue with the location panel that prevented closing them on some occasions.
Fixed an issue with the save system that caused some progress not to save correctly.
Fixed an issue with the user interface that caused some buttons not to work correctly.
Fixed an error that caused some dialogues to display out of place.
Fixed an error that caused some animations not to play correctly.
Fixed an error that caused the game to freeze at certain moments.
Fixed the error that allowed spending money even when it wasn’t available.
Since the release of version 0.1.12A, I have found a serious issue with the initial event of Dianne. Due to an error, I compiled an unfinished version. During this time, [...]
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